Our assets, we mean the code, software, graphics, textures, images, models, sounds and other audio from any of our games and any videos or screenshots taken from our games.Our brand, we mean any names, related logos, fonts, textures, and any other distinctive characteristics of any part of our name and games.We also mean any names which are confusingly similar to our name Our name (or the Minecraft name), we mean the name of any one of our games, taglines, features, events, or company identity.So, we wrote these guidelines to explain what we consider to be acceptable ways to use the Minecraft name, brand, assets in your creation. We realize that some things you will create and share and other things you may create and sell. Our goal is to create an environment where you get to do great things for the Minecraft community without others coming along and spoiling it for everyone. Instead of focusing on a specific technology, we are focusing on fairness and the experience our players should have.We love that our players and fans do cool things and share them with the community. While the new guidelines do not have a section that covers this specifically, we have expanded them regarding access to servers, scarcity, and how you should and should not think about crypto as it relates to Minecraft. Since our initial blog post on the use of Block Chain Technologies, we have continued to look at NFT and blockchain technology.Our intent with these sections is to differentiate between large scale commercial events versus community gatherings, the latter of which we encourage and do not intend to restrict. We now have guidelines that provide specific requirements for in-person events, as well as some additions for live in-game events. We have called out specific requirements to ensure that you are using music appropriately on our platform. We know every video and event is better with music. A new section that outlines the use of music with Minecraft content.These are largely similar to what we previously had in the Brand Guidelines. A new “All Uses” section and “Essential guidelines” section has been created to provide the high-level guidelines that apply to all uses contemplated in the guidelines.We have also clarified the definitions of key elements such as our name, brand, and assets. We have added a purpose section to ensure our readers understand the overall scope of the guidelines.Here is a summary of some of the more impactful changes in the Minecraft Usage Guidelines: We also have separated out the common elements to show more clearly what applies to everyone versus specific sections. In the new guidelines, we reordered sections to make them more readable and added new sections on music, in-person events, and technology that creates artificial scarcity. Therefore, we have decided to merge the different guidelines into a brand-new Minecraft Usage Guidelines. We recognized these documents have had some duplication with each other, as well as some repetition with the EULA. Most of our updates were to simplify and consolidate several historical documents. If you’re already familiar with these guidelines, nothing in the updated versions should be too surprising. Second, we updated our Commercial Usage Guidelines and Brand and Asset Guidelines. We hope you’ll find the new Minecraft EULA both clearer and simpler! Our goals for the new EULA were to generally update the language and voice, remove Mojang Accounts terms as we’ve migrated to Microsoft Accounts, reference some recent Minecraft offerings and services, more clearly integrate our community standards, and remove specific things that are already covered in the Microsoft Services Agreement. Hello dear readers, players, and fellow block enthusiasts! We’ve made a round of changes to some important documents and would like to take the opportunity to clarify these changes.įirst, we’ve updated our End User License Agreement (EULA).
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